AddHairStrandUpdateMeshTrianglesPass

Update the triangles information on which hair stands have been projected

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/HairStrandsMeshProjection.h

Include

#include "HairStrandsMeshProjection.h"

Source

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/HairStrandsMeshProjection.cpp

Syntax

void AddHairStrandUpdateMeshTrianglesPass
(
    FRDGBuilder & GraphBuilder,
    FGlobalShaderMap * ShaderMap,
    const int32 LODIndex,
    const HairStrandsTriangleType Type,
    const FHairStrandsProjectionMeshData::LOD & MeshData,
    FHairStrandsRestRootResource * RestResources,
    FHairStrandsDeformedRootResource * DeformedResources
)

Remarks

Update the triangles information on which hair stands have been projected

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