Module |
|
Header |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/HairStrandsMeshProjection.h |
Include |
#include "HairStrandsMeshProjection.h" |
Source |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/HairStrandsMeshProjection.cpp |
void AddHairStrandUpdateMeshTrianglesPass
(
FRDGBuilder & GraphBuilder,
FGlobalShaderMap * ShaderMap,
const int32 LODIndex,
const HairStrandsTriangleType Type,
const FHairStrandsProjectionMeshData::LOD & MeshData,
FHairStrandsRestRootResource * RestResources,
FHairStrandsDeformedRootResource * DeformedResources
)
Update the triangles information on which hair stands have been projected