Module |
|
Header |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomBindingBuilder.h |
Include |
#include "GroomBindingBuilder.h" |
static void TransferMesh
(
FRDGBuilder & GraphBuilder,
const FHairStrandsProjectionMeshData & SourceMeshData,
const FHairStrandsProjectionMeshData & TargetMeshData,
TArray< FRWBuffer > & TransferredLODsPositions
)
Transfer mesh vertex position from a source mesh on to a target mesh. The topology of the two meshes can be different, but they need to shader the same UV layout