FGroomBuildSettings

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomSettings.h

Include

#include "GroomSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FGroomBuildSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bOverrideGuides

Flag to override the imported guides with generated guides.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bRandomizeGuide

Randomize which guides affect a given hair strand.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bUseUniqueGuide

Force a hair strand to be affected by a unique guide.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

HairToGuideDensity

Density factor for converting hair into guide curve if no guides are provided.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EGroomInterpola...

 

InterpolationDistance

Interpolation distance metric.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EGroomInterpola...

 

InterpolationQuality

Interpolation data quality.

Constructors

Name Description

Public function

FGroomBuildSettings()

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