FGroomCacheImportSettings

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomCacheImportOptions.h

Include

#include "GroomCacheImportOptions.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FGroomCacheImportSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bImportGroomAsset

Import or re-import the groom asset from this file

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bImportGroomCache

Import the animated groom that was detected in this file

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FSoftObjectPath

 

GroomAsset

The groom asset the groom cache will be built from (must be compatible)

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