FHairAdvancedRenderingSettings

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetRendering.h

Include

#include "GroomAssetRendering.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FHairAdvancedRenderingSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

bool

 

bScatterSceneLighting

Light hair with the scene color.

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

bool

 

bUseStableRasterization

Insure the hair does not alias.

Constructors

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FHairAdvancedRenderingSetting...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss