FHairCardsGeometrySettings

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetCards.h

Include

#include "GroomAssetCards.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FHairCardsGeometrySettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

float

 

AngularThreshold

Max angular difference between adjacents vertices to remove vertices during simplification with MinSegmentLength, in degrees.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

CardsCount

Define how many cards should be generated.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EHairCardsClust...

 

ClusterType

Quality of clustering when group hair to belong to a similar cards.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EHairCardsGener...

 

GenerationType

Define how cards should be generated.

Public variable UProperty Category, EditAnywhere, Meta

float

 

MaxCardsLength

Length above which generated cards are discard, as there are considered too larger.

Public variable UProperty Category, EditAnywhere, Meta

float

 

MinCardsLength

Length below which generated cards are discard, as there are considered too small.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

MinSegmentLength

Minimum size of a card segment

Constructors

Name Description

Public function

FHairCardsGeometrySettings()

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FHairCardsGeometrySettings& ...
)

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