Module |
|
Header |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetCards.h |
Include |
#include "GroomAssetCards.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FHairCardsGeometrySettings
Name | Description | ||
---|---|---|---|
|
float |
AngularThreshold |
Max angular difference between adjacents vertices to remove vertices during simplification with MinSegmentLength, in degrees. |
|
CardsCount |
Define how many cards should be generated. |
|
|
ClusterType |
Quality of clustering when group hair to belong to a similar cards. |
|
|
GenerationType |
Define how cards should be generated. |
|
|
float |
MaxCardsLength |
Length above which generated cards are discard, as there are considered too larger. |
|
float |
MinCardsLength |
Length below which generated cards are discard, as there are considered too small. |
|
float |
MinSegmentLength |
Minimum size of a card segment |
Name | Description | |
---|---|---|
|
FHairCardsGeometrySettings() |
Name | Description | ||
---|---|---|---|
|
operator== ( |