FHairDecimationSettings

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetInterpolation.h

Include

#include "GroomAssetInterpolation.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FHairDecimationSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

float

 

CurveDecimation

Reduce the number of hair strands in a uniform manner (initial decimation)

Public variable UProperty Category, EditAnywhere, Meta

float

 

VertexDecimation

Reduce the number of vertices for each hair strands in a uniform manner (initial decimation)

Constructors

Name Description

Public function

FHairDecimationSettings()

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FHairDecimationSettings& A
)

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