bUseStableRasterization

Insure the hair does not alias.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Groom",
          Meta=(editcondition="bUseStableRasterization_Override"))
bool bUseStableRasterization

Remarks

Insure the hair does not alias. When enable, group of hairs might appear thicker. Isolated hair should remain thin.

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