Module |
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Header |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomDesc.h |
Include |
#include "GroomDesc.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FHairGroupDesc
Name | Description | ||
---|---|---|---|
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bScatterSceneLighting |
Light hair with the scene color. |
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bScatterSceneLighting_Override |
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bSupportVoxelization |
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bSupportVoxelization_Override |
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bUseHairRaytracingGeometry |
Enable hair strands geomtry for raytracing |
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bUseHairRaytracingGeometry_Override |
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bUseStableRasterization |
Insure the hair does not alias. |
|
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bUseStableRasterization_Override |
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float |
HairClipScale |
DEPRECATED: HairClipScale is deprecated and will be removed in next releases. |
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HairClipScale_Override |
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float |
HairLength |
Length of the longest hair strands |
|
float |
HairRaytracingRadiusScale |
Scale the hair geometry radius for ray tracing effects (e.g. shadow) |
|
HairRaytracingRadiusScale_Override |
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|
float |
HairRootScale |
Scale the hair width at the root |
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HairRootScale_Override |
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float |
HairShadowDensity |
Override the hair shadow density factor (unit less). |
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HairShadowDensity_Override |
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float |
HairTipScale |
Scale the hair with at the tip |
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HairTipScale_Override |
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float |
HairWidth |
Hair width (in centimeters) |
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HairWidth_Override |
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float |
LODBias |
Bias the selected LOD. |
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LODForcedIndex |
Force a specific LOD index |