FHairGroupDesc

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomDesc.h

Include

#include "GroomDesc.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FHairGroupDesc

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

bool

 

bScatterSceneLighting

Light hair with the scene color.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bScatterSceneLighting_Override

Public variable UProperty

bool

 

bSupportVoxelization

Public variable UProperty

bool

 

bSupportVoxelization_Override

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

bool

 

bUseHairRaytracingGeometry

Enable hair strands geomtry for raytracing

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bUseHairRaytracingGeometry_Override

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

bool

 

bUseStableRasterization

Insure the hair does not alias.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bUseStableRasterization_Override

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

HairClipScale

DEPRECATED: HairClipScale is deprecated and will be removed in next releases.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

HairClipScale_Override

Public variable UProperty

float

 

HairLength

Length of the longest hair strands

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

HairRaytracingRadiusScale

Scale the hair geometry radius for ray tracing effects (e.g. shadow)

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

HairRaytracingRadiusScale_Override

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

HairRootScale

Scale the hair width at the root

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

HairRootScale_Override

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

HairShadowDensity

Override the hair shadow density factor (unit less).

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

HairShadowDensity_Override

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

HairTipScale

Scale the hair with at the tip

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

HairTipScale_Override

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

HairWidth

Hair width (in centimeters)

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

HairWidth_Override

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Interp, Meta BlueprintReadWrite

float

 

LODBias

Bias the selected LOD.

Public variable UProperty

int32

 

LODForcedIndex

Force a specific LOD index

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