FHairGroupsCardsSourceDescription

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetCards.h

Include

#include "GroomAssetCards.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FHairGroupsCardsSourceDescription

Variables

Name Description

Public variable UProperty Category Transient visibleanywhere

FHairGroupCards...

 

CardsInfo

Public variable UProperty Category, EditAnywhere

int32

 

GroupIndex

Group index on which this cards geometry will be used (#hair_todo: change this to be a dropdown selection menu in FHairLODSettings instead)

Public variable UProperty Category, EditAnywhere

UStaticMesh ...

 

ImportedMesh

Public variable UProperty Transient

FString

 

ImportedMeshKey

Public variable UProperty Category, EditAnywhere

int32

 

LODIndex

LOD on which this cards geometry will be used.

Public variable UProperty

UMaterialInterf...

 

Material

Deprecated

Public variable UProperty

FName

 

MaterialSlotName

Public variable UProperty Category, EditAnywhere

UStaticMesh ...

 

ProceduralMesh

Public variable UProperty

FString

 

ProceduralMeshKey

Public variable UProperty Category, EditAnywhere

FHairGroupsProc...

 

ProceduralSettings

Public variable UProperty Category, EditAnywhere

EHairCardsSourc...

 

SourceType

Public variable UProperty Category, EditAnywhere

FHairGroupCards...

 

Textures

Constructors

Functions

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FHairGroupsCardsSourceDescrip...
)

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