[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="MeshSettings", Meta=(ToolTip="Mesh settings"))
UStaticMesh * ImportedMesh
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="MeshSettings", Meta=(ToolTip="Mesh settings"))
UStaticMesh * ImportedMesh