Module |
|
Header |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetInterpolation.h |
Include |
#include "GroomAssetInterpolation.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FHairLODSettings
Name | Description | ||
---|---|---|---|
|
float |
AngularThreshold |
Max angular difference between adjacents vertices to remove vertices during simplification, in degrees. |
|
bVisible |
If true (default), the hair group is visible. If false, the hair group is culled. |
|
|
float |
CurveDecimation |
Reduce the number of hair strands |
|
GeometryType |
||
|
float |
ScreenSize |
Screen size at which this LOD should be enabled |
|
float |
ThicknessScale |
Scale the hair thickness for compensating the reduction of curves. |
|
float |
VertexDecimation |
Reduce the number of vertices for each hair strands |
Name | Description | ||
---|---|---|---|
|
operator== ( |