FHairLODSettings

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomAssetInterpolation.h

Include

#include "GroomAssetInterpolation.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FHairLODSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

float

 

AngularThreshold

Max angular difference between adjacents vertices to remove vertices during simplification, in degrees.

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bVisible

If true (default), the hair group is visible. If false, the hair group is culled.

Public variable UProperty Category, EditAnywhere, Meta

float

 

CurveDecimation

Reduce the number of hair strands

Public variable UProperty Category, EditAnywhere, Meta

EGroomGeometryT...

 

GeometryType

Public variable UProperty Category, EditAnywhere, Meta

float

 

ScreenSize

Screen size at which this LOD should be enabled

Public variable UProperty Category, EditAnywhere, Meta

float

 

ThicknessScale

Scale the hair thickness for compensating the reduction of curves.

Public variable UProperty Category, EditAnywhere, Meta

float

 

VertexDecimation

Reduce the number of vertices for each hair strands

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FHairLODSettings& A
)

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