FLOD

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomResources.h

Include

#include "GroomResources.h"

Syntax

struct FLOD

Variables

Name Description

Public variable

int32

 

LODIndex

Public variable

FRDGExternalBuf...

 

MeshInterpolationWeightsBuffer

Public variable

FRDGExternalBuf...

 

MeshSampleIndicesBuffer

Public variable

FRDGExternalBuf...

 

RestRootTrianglePosition0Buffer

Strand hair roots translation and rotation in rest position relative to the bound triangle.

Public variable

FRDGExternalBuf...

 

RestRootTrianglePosition1Buffer

Public variable

FRDGExternalBuf...

 

RestRootTrianglePosition2Buffer

Public variable

FRDGExternalBuf...

 

RestSamplePositionsBuffer

Public variable

FRDGExternalBuf...

 

RootTriangleBarycentricBuffer

Public variable

FRDGExternalBuf...

 

RootTriangleIndexBuffer

Triangle on which a root is attached When the projection is done with source to target mesh transfer, the projection indices does not match.

Public variable

uint32

 

SampleCount

Strand hair mesh interpolation matrix and sample indices

Public variable

EStatus

 

Status

Functions

Name Description

Public function Const

const bool

 

IsValid()

Enums

Name

Description

Public enum

EStatus

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss