Module |
|
Header |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/HairStrandsVertexFactory.h |
Include |
#include "HairStrandsVertexFactory.h" |
Source |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/HairStrandsVertexFactory.cpp |
static bool ShouldCompilePermutation
(
const FVertexFactoryShaderPermutationParameters & Parameters
)
Should we cache the material's shadertype on this platform with this vertex factory?