Module |
|
Header |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/HairStrandsMeshProjection.h |
Include |
#include "HairStrandsMeshProjection.h" |
Source |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/HairStrandsMeshProjection.cpp |
void GenerateFolliculeMask
(
FRDGBuilder & GraphBuilder,
FGlobalShaderMap * ShaderMap,
const EPixelFormat Format,
const FIntPoint Resolution,
const uint32 MipCount,
const uint32 KernelSizeInPixels,
const uint32 Channel,
const TArray< FRDGBufferRef > & RootUVBuffers,
FRDGTextureRef & OutTexture
)