void
GenerateFolliculeMask
( FRDGBuilder& GraphBuilder, FGlobalShaderMap* ShaderMap, const EPixelFormat Format, const FIntPoint Resolution, const uint32 MipCount, const uint32 KernelSizeInPixels, const uint32 Channel, const TArray< FRDGBufferRef >& Roo..., FRDGTextureRef& OutTexture)
( FRDGBuilder& GraphBuilder, FGlobalShaderMap* ShaderMap, const EPixelFormat Format, const FIntPoint Resolution, const uint32 MipCount, const uint32 KernelSizeInPixels, const uint32 Channel, const int32 LODIndex, FHairStrandsRestRootResource* ..., FRDGTextureRef& OutTexture)