GenerateFolliculeMask

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

GenerateFolliculeMask

(
    FRDGBuilder& GraphBuilder,
    FGlobalShaderMap* ShaderMap,
    const EPixelFormat Format,
    const FIntPoint Resolution,
    const uint32 MipCount,
    const uint32 KernelSizeInPixels,
    const uint32 Channel,
    const TArray< FRDGBufferRef >& Roo...,
    FRDGTextureRef& OutTexture
)

Public function

void

 

GenerateFolliculeMask

(
    FRDGBuilder& GraphBuilder,
    FGlobalShaderMap* ShaderMap,
    const EPixelFormat Format,
    const FIntPoint Resolution,
    const uint32 MipCount,
    const uint32 KernelSizeInPixels,
    const uint32 Channel,
    const int32 LODIndex,
    FHairStrandsRestRootResource* ...,
    FRDGTextureRef& OutTexture
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss