FNDIPhysicsAssetBuffer

Render buffers that will be used in hlsl functions

Windows
MacOS
Linux

Inheritance Hierarchy

FRenderResource

FNDIPhysicsAssetBuffer

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/Niagara/NiagaraDataInterfacePhysicsAsset.h

Include

#include "Niagara/NiagaraDataInterfacePhysicsAsset.h"

Syntax

struct FNDIPhysicsAssetBuffer : public FRenderResource

Remarks

Render buffers that will be used in hlsl functions

Variables

Name Description

Public variable

FRWBuffer

 

CurrentTransformBuffer

Current transform buffer

Public variable

FRWBuffer

 

ElementExtentBuffer

Element extent buffer

Public variable

FRWBuffer

 

InverseTransformBuffer

Inverse transform buffer

Public variable

FRWBuffer

 

PreviousInverseBuffer

Previous inverse buffer

Public variable

FRWBuffer

 

PreviousTransformBuffer

Previous transform buffer

Public variable

FRWBuffer

 

RestInverseBuffer

Rest transform buffer

Public variable

FRWBuffer

 

RestTransformBuffer

Rest transform buffer

Overridden from FRenderResource

Name Description

Public function Virtual Const

FString

 

GetFriendlyName()

Get the resource name

Public function Virtual

void

 

InitRHI()

Init the buffer

Public function Virtual

void

 

ReleaseRHI()

Release the buffer

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