FNDIVelocityGridBuffer

Render buffers that will be used in hlsl functions

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MacOS
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Inheritance Hierarchy

FRenderResource

FNDIVelocityGridBuffer

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/Niagara/NiagaraDataInterfaceVelocityGrid.h

Include

#include "Niagara/NiagaraDataInterfaceVelocityGrid.h"

Syntax

struct FNDIVelocityGridBuffer : public FRenderResource

Remarks

Render buffers that will be used in hlsl functions

Variables

Name Description

Public variable

FTextureRWBuffe...

 

GridDataBuffer

Grid data texture

Public variable

FIntVector

 

GridSize

Grid size that will be used for the collision

Public variable

int32

 

NumAttributes

Num attributes in the buffer

Functions

Name Description

Public function

void

 

Initialize

(
    const FIntVector GridSize,
    const int32 NumAttributes
)

Set the grid size

Overridden from FRenderResource

Name Description

Public function Virtual Const

FString

 

GetFriendlyName()

Get the resource name

Public function Virtual

void

 

InitRHI()

Init the buffer

Public function Virtual

void

 

ReleaseRHI()

Release the buffer

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