[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, EditFixedSize, BlueprintReadWrite, Category="HairLOD",
Meta=(DisplayName="Group"))
TArray< FHairGroupsLOD > HairGroupsLOD
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, EditFixedSize, BlueprintReadWrite, Category="HairLOD",
Meta=(DisplayName="Group"))
TArray< FHairGroupsLOD > HairGroupsLOD