[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, EditFixedSize, BlueprintReadWrite, Category="HairRendering",
Meta=(DisplayName="Group"))
TArray< FHairGroupsRendering > HairGroupsRendering
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, EditFixedSize, BlueprintReadWrite, Category="HairRendering",
Meta=(DisplayName="Group"))
TArray< FHairGroupsRendering > HairGroupsRendering