bool
IsCompatible
( const USkeletalMesh* InSkeleta..., const UGroomBindingAsset* InBi..., bool bIssueWarning)
( const UGeometryCache* InGeomet..., const UGroomBindingAsset* InBi..., bool bIssueWarning)
( const UGroomAsset* InGroom, const UGroomBindingAsset* InBi..., bool bIssueWarning)