[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadWrite, Category="BuildSettings")
UGeometryCache * TargetGeometryCache
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadWrite, Category="BuildSettings")
UGeometryCache * TargetGeometryCache