[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadWrite, Category="BuildSettings")
USkeletalMesh * TargetSkeletalMesh
Skeletal mesh on which the groom is attached to.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, BlueprintReadWrite, Category="BuildSettings")
USkeletalMesh * TargetSkeletalMesh
Skeletal mesh on which the groom is attached to.