Module |
|
Header |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomBlueprintLibrary.h |
Include |
#include "GroomBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/GroomBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Groom")
static UGroomBindingAsset * CreateNewGroomBindingAssetWithPath
(
const FString & InDesiredPackagePath,
UGroomAsset * InGroomAsset,
USkeletalMesh * InSkeletalMesh,
int32 InNumInterpolationPoints,
USkeletalMesh * InSourceSkeletalMeshForTransfer,
int32 InMatchingSection
)
Create a new groom binding asset within the contents space of the project.
Parameter |
Description |
---|---|
InDesiredPackagePath |
The package path to use for the groom binding |
InGroomAsset |
Groom asset for binding |
InSkeletalMesh |
Skeletal mesh on which the groom should be bound to |
InNumInterpolationPoints |
Number of point used for RBF constraint (if used) |
InSourceSkeletalMeshForTransfer |
Skeletal mesh on which the groom was authored. This should be used only if the skeletal mesh on which the groom is attached to, does not match the rest pose of the groom |