UGroomBlueprintLibrary::CreateNewGroomBindingAssetWithPath

Create a new groom binding asset within the contents space of the project.

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomBlueprintLibrary.h

Include

#include "GroomBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/GroomBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Groom")
static UGroomBindingAsset * CreateNewGroomBindingAssetWithPath
(
    const FString & InDesiredPackagePath,
    UGroomAsset * InGroomAsset,
    USkeletalMesh * InSkeletalMesh,
    int32 InNumInterpolationPoints,
    USkeletalMesh * InSourceSkeletalMeshForTransfer,
    int32 InMatchingSection
)

Remarks

Create a new groom binding asset within the contents space of the project.

Parameters

Parameter

Description

InDesiredPackagePath

The package path to use for the groom binding

InGroomAsset

Groom asset for binding

InSkeletalMesh

Skeletal mesh on which the groom should be bound to

InNumInterpolationPoints

Number of point used for RBF constraint (if used)

InSourceSkeletalMeshForTransfer

Skeletal mesh on which the groom was authored. This should be used only if the skeletal mesh on which the groom is attached to, does not match the rest pose of the groom

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