Module |
|
Header |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomBlueprintLibrary.h |
Include |
#include "GroomBlueprintLibrary.h" |
Source |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/GroomBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Groom")
static UGroomBindingAsset * CreateNewGroomBindingAsset
(
UGroomAsset * InGroomAsset,
USkeletalMesh * InSkeletalMesh,
int32 InNumInterpolationPoints,
USkeletalMesh * InSourceSkeletalMeshForTransfer,
int32 InMatchingSection
)
Create a new groom binding asset within the contents space of the project. The asset name will be auto generated based on the groom asset name and the skeletal asset name
Parameter |
Description |
---|---|
InGroomAsset |
Groom asset for binding |
InSkeletalMesh |
Skeletal mesh on which the groom should be bound to |
InNumInterpolationPoints |
(Optional) Number of point used for RBF constraint |
InSourceSkeletalMeshForTransfer |
(Optional) Skeletal mesh on which the groom was authored. This should be used only if the skeletal mesh on which the groom is attached to, does not match the rest pose of the groom |