UGroomBlueprintLibrary::CreateNewGroomBindingAsset

Create a new groom binding asset within the contents space of the project.

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomBlueprintLibrary.h

Include

#include "GroomBlueprintLibrary.h"

Source

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/GroomBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Groom")
static UGroomBindingAsset * CreateNewGroomBindingAsset
(
    UGroomAsset * InGroomAsset,
    USkeletalMesh * InSkeletalMesh,
    int32 InNumInterpolationPoints,
    USkeletalMesh * InSourceSkeletalMeshForTransfer,
    int32 InMatchingSection
)

Remarks

Create a new groom binding asset within the contents space of the project. The asset name will be auto generated based on the groom asset name and the skeletal asset name

Parameters

Parameter

Description

InGroomAsset

Groom asset for binding

InSkeletalMesh

Skeletal mesh on which the groom should be bound to

InNumInterpolationPoints

(Optional) Number of point used for RBF constraint

InSourceSkeletalMeshForTransfer

(Optional) Skeletal mesh on which the groom was authored. This should be used only if the skeletal mesh on which the groom is attached to, does not match the rest pose of the groom

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