[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Interp, Category="Groom",
Meta=(EditCondition="GroomCache == nullptr"))
UGroomBindingAsset * BindingAsset
Optional binding asset for binding a groom onto a skeletal mesh. If the binding asset is not provided the projection is done at runtime, which implies a large GPU cost at startup time.