[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Groom")
UPhysicsAsset * PhysicsAsset
Physics asset to be used for hair simulation
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Groom")
UPhysicsAsset * PhysicsAsset
Physics asset to be used for hair simulation