UGroomComponent::SetBindingAsset

Accessor function for changing Groom binding asset from blueprint/sequencer

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomComponent.h

Include

#include "GroomComponent.h"

Source

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/GroomComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Groom")
void SetBindingAsset
(
    UGroomBindingAsset * InBinding
)

Remarks

Accessor function for changing Groom binding asset from blueprint/sequencer

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