FGroomCustomAssetEditorToolkit::GetWorldCentricTabPrefix

Returns the localize prefix string to use for tab labels in world-centric mode.

Windows
MacOS
Linux

Override Hierarchy

IToolkit::GetWorldCentricTabPrefix()

FAssetEditorToolkit::GetWorldCentricTabPrefix()

FGroomCustomAssetEditorToolkit::GetWorldCentricTabPrefix()

References

Module

HairStrandsEditor

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Public/GroomCustomAssetEditorToolkit.h

Include

#include "GroomCustomAssetEditorToolkit.h"

Source

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Private/GroomCustomAssetEditorToolkit.cpp

Syntax

virtual FString GetWorldCentricTabPrefix() const

Remarks

Returns the localize prefix string to use for tab labels in world-centric mode.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss