UUpdateManager::InitialPreloadComplete

Initial preload of assets is complete

Windows
MacOS
Linux

References

Module

Hotfix

Header

/Engine/Plugins/Online/OnlineFramework/Source/Hotfix/Public/UpdateManager.h

Include

#include "UpdateManager.h"

Source

/Engine/Plugins/Online/OnlineFramework/Source/Hotfix/Private/UpdateManager.cpp

Syntax

virtual void InitialPreloadComplete()

Remarks

Initial preload of assets is complete

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss