UUpdateManager::StartInitialPreload

Preload game assets after patch/hotfix check is complete but before game is alerted

Windows
MacOS
Linux

References

Module

Hotfix

Header

/Engine/Plugins/Online/OnlineFramework/Source/Hotfix/Public/UpdateManager.h

Include

#include "UpdateManager.h"

Source

/Engine/Plugins/Online/OnlineFramework/Source/Hotfix/Private/UpdateManager.cpp

Syntax

virtual void StartInitialPreload()

Remarks

Preload game assets after patch/hotfix check is complete but before game is alerted

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