Module |
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Header |
/Engine/Plugins/Experimental/ImagePlate/Source/ImagePlate/Public/ImagePlateComponent.h |
Include |
#include "ImagePlateComponent.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FImagePlateParameters
Name | Description | ||
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bFillScreen |
Automatically size the plate based on the active camera's lens and filmback settings. |
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DynamicMaterial |
Transient MID to hold the material with the render texture patched in |
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FillScreenAmount |
The amount to fill the screen with when attached to a camera |
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FixedSize |
The fixed size of the image plate |
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Material |
The material that the image plate is rendered with. |
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UTexture * |
RenderTexture |
Transient texture that receives image frames |
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TextureParameterName |
Name of a texture parameter inside the material to patch the render target texture to |
Name | Description | |
---|---|---|
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FImagePlateParameters() |