FImagePlateParameters

Windows
MacOS
Linux

References

Module

ImagePlate

Header

/Engine/Plugins/Experimental/ImagePlate/Source/ImagePlate/Public/ImagePlateComponent.h

Include

#include "ImagePlateComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FImagePlateParameters

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bFillScreen

Automatically size the plate based on the active camera's lens and filmback settings.

Public variable UProperty Transient

UMaterialInstan...

 

DynamicMaterial

Transient MID to hold the material with the render texture patched in

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FVector2D

 

FillScreenAmount

The amount to fill the screen with when attached to a camera

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FVector2D

 

FixedSize

The fixed size of the image plate

Public variable UProperty Category, EditAnywhere, AdvancedDisplay BlueprintReadWrite

UMaterialInterf...

 

Material

The material that the image plate is rendered with.

Public variable UProperty Category BlueprintReadOnly Transient

UTexture *

 

RenderTexture

Transient texture that receives image frames

Public variable UProperty Category, EditAnywhere, AdvancedDisplay BlueprintReadWrite

FName

 

TextureParameterName

Name of a texture parameter inside the material to patch the render target texture to

Constructors

Name Description

Public function

FImagePlateParameters()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss