FImgMediaMipMapInfo::SetTextureInfo

Provide information on the texture needed for our image sequence.

Windows
MacOS
Linux

References

Module

ImgMedia

Header

/Engine/Plugins/Media/ImgMedia/Source/ImgMedia/Public/ImgMediaMipMapInfo.h

Include

#include "ImgMediaMipMapInfo.h"

Source

/Engine/Plugins/Media/ImgMedia/Source/ImgMedia/Private/Assets/ImgMediaMipMapInfo.cpp

Syntax

void SetTextureInfo
(
    FName InSequenceName,
    int NumMipMaps,
    const FIntPoint & Dim
)

Remarks

Provide information on the texture needed for our image sequence.

Parameters

Parameter

Description

InSequenceName

Name of this sequence.

NumMipMaps

Number of mipmaps in our image sequence.

Dim

Dimensions of the textures in our image sequence.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss