UImgMediaSource::AddTargetObject

This object is using our img sequence.

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MacOS
Linux

References

Module

ImgMedia

Header

/Engine/Plugins/Media/ImgMedia/Source/ImgMedia/Public/ImgMediaSource.h

Include

#include "ImgMediaSource.h"

Source

/Engine/Plugins/Media/ImgMedia/Source/ImgMedia/Private/Assets/ImgMediaSource.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="ImgMedia|ImgMediaSource")
void AddTargetObject
(
    AActor * InActor,
    float Width
)

Remarks

This object is using our img sequence.

Parameters

Parameter

Description

InActor

Object using our img sequence.

Width

Width of the object. If < 0, then get the width automatically.

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