UImgMediaPlaybackComponent

Component to help with ImgMedia playback.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ImgMediaEngine

Header

/Engine/Plugins/Media/ImgMedia/Source/ImgMediaEngine/Public/Unreal/ImgMediaPlaybackComponent.h

Include

#include "Unreal/ImgMediaPlaybackComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Media, Meta=(BlueprintSpawnableComponent))
class UImgMediaPlaybackComponent : public UActorComponent

Remarks

Component to help with ImgMedia playback. If desired, add this to an object that displays an ImgMedia sequence. Not necessary to do this, but if you do then you can get additional functionality such as selective mipmap loading.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

float

 

LODBias

This will be added to the calculated mipmap level.

Protected variable

TArray< TWeakOb...

 

MediaTextures

List of media textures that are used by our object.

Protected variable

TSharedPtr< FIm...

 

ObjectInfo

Info representing this object.

Public variable UProperty Category, EditAnywhere

float

 

Width

Width of the object. If < 0, then get the width automatically.

Constructors

Name Description

Public function

UImgMediaPlaybackComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function

void

 

RegisterWithMipMapInfo()

Registers us with the mipmap info system.

Protected function

void

 

UnregisterWithMipMapInfo()

Unregisters us from the mipmap info system.

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

BeginPlay()

Begins Play for the component.

Public function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Ends gameplay for this component.

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