| UObjectBase
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Module |
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Header |
/Engine/Plugins/Media/ImgMedia/Source/ImgMediaEngine/Public/Unreal/ImgMediaPlaybackComponent.h |
Include |
#include "Unreal/ImgMediaPlaybackComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Media, Meta=(BlueprintSpawnableComponent))
class UImgMediaPlaybackComponent : public UActorComponent
Component to help with ImgMedia playback. If desired, add this to an object that displays an ImgMedia sequence. Not necessary to do this, but if you do then you can get additional functionality such as selective mipmap loading.
Name | Description | ||
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float |
LODBias |
This will be added to the calculated mipmap level. |
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MediaTextures |
List of media textures that are used by our object. |
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|
TSharedPtr< FIm... |
ObjectInfo |
Info representing this object. |
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float |
Width |
Width of the object. If < 0, then get the width automatically. |
Name | Description | |
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UImgMediaPlaybackComponent ( |
Name | Description | ||
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RegisterWithMipMapInfo() |
Registers us with the mipmap info system. |
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UnregisterWithMipMapInfo() |
Unregisters us from the mipmap info system. |
Name | Description | ||
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BeginPlay() |
Begins Play for the component. |
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EndPlay ( |
Ends gameplay for this component. |