[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=BrushEffects)
UCurveFloat * ElevationCurveAsset
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=BrushEffects)
UCurveFloat * ElevationCurveAsset