[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=FalloffSettings)
FBrushEffectCurlNoise CurlNoise
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=FalloffSettings)
FBrushEffectCurlNoise CurlNoise