FSequencerChannelProxy

Windows
MacOS
Linux

References

Module

LevelSequenceEditor

Header

/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h

Include

#include "LevelSequenceEditorBlueprintLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSequencerChannelProxy

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

FName

 

ChannelName

Public variable UProperty Category BlueprintReadWrite

UMovieSceneSect...

 

Section

Constructors

Name Description

Public function

FSequencerChannelProxy()

Public function

FSequencerChannelProxy

(
    const FName& InChannelName,
    UMovieSceneSection* InSection
)

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