| FMovieSceneSpawnRegister::HandleConvertPossessableToSpawnable()
|
Module |
|
Header |
/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
Include |
#include "Misc/LevelSequenceEditorSpawnRegister.h" |
Source |
/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
virtual void HandleConvertPossessableToSpawnable
(
UObject * OldObject,
IMovieScenePlayer & Player,
TOptional< FTransformData > & OutTransformData
)
Called to handle cleanup of objects when we convert a possessable to a spawnable object
Parameter |
Description |
---|---|
OldObject |
The old possessable object |
Player |
The current player |
OutTransformData |
Transform data that can be used to recreate objects in the same location |