FLevelSequenceEditorSpawnRegister::PreDestroyObject

Called right before a spawned object with the specified ID and template ID is destroyed

Windows
MacOS
Linux

Override Hierarchy

FMovieSceneSpawnRegister::PreDestroyObject()

FLevelSequenceEditorSpawnRegister::PreDestroyObject()

References

Module

LevelSequenceEditor

Header

/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h

Include

#include "Misc/LevelSequenceEditorSpawnRegister.h"

Source

/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp

Syntax

virtual void PreDestroyObject
(
    UObject & Object,
    const FGuid & BindingId,
    FMovieSceneSequenceIDRef TemplateID
)

Remarks

Called right before a spawned object with the specified ID and template ID is destroyed

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