| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorBlueprintLibrary.h |
Include |
#include "LevelSequenceEditorBlueprintLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ULevelSequenceEditorBlueprintLibrary : public UBlueprintFunctionLibrary
Name | Description | ||
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CloseLevelSequence() |
Close |
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EmptySelection() |
Empties the current selection. |
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GetBoundObjects ( |
Get the object bound to the given binding ID with the current level sequence editor |
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ULevelSequen... |
GetCurrentLevelSequence() |
Get the currently opened root/master level sequence asset |
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GetCurrentLocalTime() |
Get the current local playback position in frames |
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GetCurrentTime() |
Get the current global playback position in frames |
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ULevelSequen... |
GetFocusedLevelSequence() |
Get the currently focused/viewed level sequence asset if there is a hierarchy of sequences. |
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GetSelectedChannels() |
Gets the currently selected channels. |
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GetSelectedFolders() |
Gets the currently selected folders. |
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GetSelectedObjects() |
Gets the currently selected Object Guids |
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GetSelectedSections() |
Gets the currently selected sections. |
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GetSelectedTracks() |
Gets the currently selected tracks. |
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IsLevelSequenceLocked() |
Check whether the current level sequence and its descendants are locked for editing. |
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IsPlaying() |
Check whether the sequence is actively playing. |
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OpenLevelSequence ( |
Open a level sequence asset |
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Pause() |
Pause the current level sequence |
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Play() |
Play the current level sequence |
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PlayTo |
Play from the current time to the requested time in frames |
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RefreshCurrentLevelSequence() |
Refresh SequencerUI. |
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SelectChannels ( |
Select channels |
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SelectFolders ( |
Select folders |
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SelectObjects |
Select objects by GUID |
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SelectSections ( |
Select sections |
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SelectTracks ( |
Select tracks |
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SetCurrentLocalTime ( |
Set local playback position for the current level sequence in frames |
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SetCurrentTime ( |
Set global playback position for the current level sequence in frames |
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SetLockLevelSequence ( |
Sets the lock for the current level sequence and its descendants for editing. |
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SetSequencer ( |
Callbacks Internal function to assign a sequencer singleton. |