[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Config")
TEnumAsByte< EFilterResult::Type > DefaultResult
What to return for IsPropertyValid, IsDeletedActorValid, and IsAddedActorValid
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Config")
TEnumAsByte< EFilterResult::Type > DefaultResult
What to return for IsPropertyValid, IsDeletedActorValid, and IsAddedActorValid