| ULevelSnapshotFilter::IsActorValid()
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/AndFilter.h |
Include |
#include "Builtin/BlueprintOnly/AndFilter.h" |
Source |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Private/Builtin/BlueprintOnly/AndFilter.cpp |
virtual EFilterResult::Type IsActorValid
(
const FIsActorValidParams & Params
) const
Whether this actor should be considered when applying a snapshot to the world.