| ULevelSnapshotFilter::IsAddedActorValid()
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/AndFilter.h |
Include |
#include "Builtin/BlueprintOnly/AndFilter.h" |
Source |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Private/Builtin/BlueprintOnly/AndFilter.cpp |
virtual EFilterResult::Type IsAddedActorValid
(
const FIsAddedActorValidParams & Params
) const
This is called when an actor was added to the world since the snapshot had been taken.
Whether to track the added actor