UAndFilter::IsAddedActorValid

This is called when an actor was added to the world since the snapshot had been taken.

Windows
MacOS
Linux

Override Hierarchy

ULevelSnapshotFilter::IsAddedActorValid()

UAndFilter::IsAddedActorValid()

References

Module

LevelSnapshotFilters

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/AndFilter.h

Include

#include "Builtin/BlueprintOnly/AndFilter.h"

Source

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Private/Builtin/BlueprintOnly/AndFilter.cpp

Syntax

virtual EFilterResult::Type IsAddedActorValid
(
    const FIsAddedActorValidParams & Params
) const

Remarks

This is called when an actor was added to the world since the snapshot had been taken.

Returns

Whether to track the added actor

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