UParentFilter

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

LevelSnapshotFilters

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/ParentFilter.h

Include

#include "Builtin/BlueprintOnly/ParentFilter.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(InternalSnapshotFilter))
class UParentFilter : public ULevelSnapshotFilter

Functions

Name Description

Public function UFunction BlueprintCallable, Category

void

 

AddChild

(
    ULevelSnapshotFilter* Filter
)

Adds a child you already created to this filter

Public function UFunction BlueprintCallable, Category

ULevelSnapsh...

 

CreateChild

(
    const TSubclassOf< ULevelSnapshotFi...
)

Creates a child and adds it to this filter.

Protected function Const

void

 

ForEachChild

(
    TFunction< EShouldBreak...
)

Public function Const UFunction BlueprintPure, Category

TArray< ULev...

 

GetChildren()

Gets the children in this filter

Public function UFunction BlueprintCallable, Category

bool

 

RemovedChild

(
    ULevelSnapshotFilter* Filter
)

Removes a child from this filter

Enums

Name

Description

Protected enum

EShouldBreak

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss