[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Config")
EDoNotCareHandling DoNotCareHandling
Determines what filter IsPropertyValid is supposed to use when IsActorValid returns DoNotCare.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Config")
EDoNotCareHandling DoNotCareHandling
Determines what filter IsPropertyValid is supposed to use when IsActorValid returns DoNotCare.