SavedActorPath

Holds path info for an actor that was deleted since the snapshot was taken.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="Level Snapshots")
FSoftObjectPath SavedActorPath

Remarks

Holds path info for an actor that was deleted since the snapshot was taken. Contains the path to the original actor before it was deleted.

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