| ULevelSnapshotFilter::IsDeletedActorValid()
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilters.h |
Include |
#include "LevelSnapshotFilters.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintCallable, Category="Level Snapshots")
virtual EFilterResult::Type IsDeletedActorValid
(
const FIsDeletedActorValidParams & Params
) const
This is called when an actor was removed from the world since the snapshot had been taken.
Whether to track the removed actor