Module |
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Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilters.h |
Include |
#include "LevelSnapshotFilters.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType, EditInlineNew)
class ULevelSnapshotFilter : public UObject
Base-class for filtering a level snapshot. Native C++ classes should inherit directly from this class.
Name | Description | ||
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EFilterResul... |
IsActorValid ( |
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EFilterResul... |
IsAddedActorValid ( |
This is called when an actor was added to the world since the snapshot had been taken. |
|
EFilterResul... |
IsDeletedActorValid ( |
This is called when an actor was removed from the world since the snapshot had been taken. |
|
EFilterResul... |
IsPropertyValid ( |