FComponentSnapshotData

Windows
MacOS
Linux

References

Module

LevelSnapshots

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/ComponentSnapshotData.h

Include

#include "Data/ComponentSnapshotData.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FComponentSnapshotData

Variables

Name Description

Public variable UProperty

EComponentCreat...

 

CreationMethod

Describes how the component was created

Functions

Name Description

Public function

void

 

DeserializeIntoTransient

(
    FObjectSnapshotData& SerializedCom...,
    UActorComponent* ComponentToDe...,
    FWorldSnapshotData& WorldData,
    UPackage* InLocalisationSnapsh...
)

Public function

bool

 

IsRestoreSupportedForSavedComponent()

Public function Static

TOptional< F...

 

SnapshotComponent

(
    UActorComponent* OriginalCompo...,
    FWorldSnapshotData& WorldData
)

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